01
Create
Choose the kind of world you want.
Describe its atmosphere, culture or theme.
Populate it with places, people and factions.
Persistent world simulation
WORLD IN A BOX
Create a persistent world filled with people, factions and places. Walk away, and the simulation keeps moving. Return later to discover what changed.
NPCs remember.
Relationships change.
Factions compete.
Resources disappear.
Situations develop.
Time continues.
WORLD IN A BOX is a persistent simulation. It is not a static story generated once and left unchanged.
The loop
01
Choose the kind of world you want.
Describe its atmosphere, culture or theme.
Populate it with places, people and factions.
02
Close the game.
The simulation continues without you.
Characters act.
Resources change.
Relationships evolve.
Situations develop.
03
Come back later.
See what happened while you were away and decide what you want to do next.
The world
These systems keep the world moving, including while you are away.
People remain in the world, with their own circumstances.
What happens between people can be remembered.
Groups hold ground and compete.
Supplies can run down.
Events develop from the state of the world.
The simulation continues while you are away.
Your description
Your description can influence names, places, characters, factions and atmosphere.
The simulation itself follows consistent game rules.
The interface
These frames are placeholders. They are not captured gameplay.
Placeholder
Placeholder
Placeholder
WORLD IN A BOX
The project is in closed alpha. It is being tested and developed.