Persistent world simulation

WORLD IN A BOX

Create a world.Leave it.Come back and see what happened.

Create a persistent world filled with people, factions and places. Walk away, and the simulation keeps moving. Return later to discover what changed.

Your world doesn't wait for you.

NPCs remember.

Relationships change.

Factions compete.

Resources disappear.

Situations develop.

Time continues.

WORLD IN A BOX is a persistent simulation. It is not a static story generated once and left unchanged.

The loop

01

Create

Choose the kind of world you want.

Describe its atmosphere, culture or theme.

Populate it with places, people and factions.

02

Leave

Close the game.

The simulation continues without you.

Characters act.

Resources change.

Relationships evolve.

Situations develop.

03

Return

Come back later.

See what happened while you were away and decide what you want to do next.

The world

A living world

These systems keep the world moving, including while you are away.

Persistent Characters

People remain in the world, with their own circumstances.

Relationships & Memory

What happens between people can be remembered.

Factions & Territory

Groups hold ground and compete.

Resources & Survival

Supplies can run down.

Dynamic Situations

Events develop from the state of the world.

Offline Progression

The simulation continues while you are away.

Your description

Describe the world you imagine.

Your description can influence names, places, characters, factions and atmosphere.

  • Names
  • Places
  • Characters
  • Factions
  • Atmosphere

The simulation itself follows consistent game rules.

The interface

The world, as you enter it

These frames are placeholders. They are not captured gameplay.

Placeholder

The world

Placeholder

People

Placeholder

Factions

WORLD IN A BOX

Closed alpha

The project is in closed alpha. It is being tested and developed.